Photogrammetry and Virtual Reality (VR) 01: Photorealistic environments
Nowadays, virtual reality (VR) is a buzzword. TV comercials and advertisements of new virtual reality devices are everywhere.
To watch someone who is using virtual reality goggles is an amazing experience. From the outside, the user looks as if he or she is fully “connected” to the virtual environment. You must use yourself some kind of virtual device to fully appreciate how absorbing can this experience be.
Up to now, VR devices have been more experimental than operative. But it might be said that the kickoff for this new technology has just happened. From now on, and in the next future, VR is here to stay, making possible more and more new experiences for everybody.
Which are going to be the keys to Virtual Reality in the next future?
Of course, nobody has an answer for this, but it is very likely that, the more VR will suceed in achiving moving user experiences, the more succesful it will be in the commercial arena.
An almost real experience, able to provide emotions, intense feelings, adrenaline, remembrances, etc, to the users, will be someting with full potencial to succeed. And as long as you can create a realistic experience, it will be easy to generate those emotions. And which better way to do it than from reality itself?
The number of videogame makers, movies and VR studios which are considering photogrametry (with interacting capabilities as an additional bonus) to re-create reality within a fictional world is steadily increasing.
In 3DApps, we use photogrammetry techniques and tools wich make it possible to build photo-realistic environments, which in turn can be easily embedded in any platform. It is feasible also to combine them with popular videogame engines, such as Unreal or Unity, or any other similar application. From there, the only limit is designer creativity.